Topics/Product engineering/Tags
build-club
3 notes tagged build-club in the Product engineering topic. Building products: frontend, mobile and design systems.
- Onboarding without flattening: what 9T keeps hard on purpose
A tester opened 9T and understood nothing. bievh kept the guide at four tabs and left the rest hidden. Two weeks later tuanddd proposed a story opening at full power,…
- Play a quarter, wait the rest: the dead-air problem in turn-based artillery games
In a four-player artillery match you play about a quarter of the time and nothing after you die. tieubao's T/N formula and the off-turn options the lobshot thread raised.
- Twenty accounts and the rich players: the economy loop behind farm-and-fight MMOs
bievh's account of why farm-and-fight MMOs pay: 20-account farmers supply the rich players, who keep paying. Plus the Vietnam licensing wall a solo builder hits before…