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design
17 notes tagged design in the Product engineering topic. Building products: frontend, mobile and design systems.
- Designing for forgiveness: creating error-tolerant interfaces
In this article, we will look at some simple principles for designing error-tolerant interfaces and how to apply them to improve user experience.
- Design sprint
Design sprint mostly applied to the Exploration phase. Friday is usually Education event or Lab projects at Dwarves Design, learning and continuous professional and…
- UX
A two-phase UX research framework (gather data, then analyze it) covering interviews, competitor analysis, personas, journey maps and flows.
- UI design best practices at Dwarves: Figma handover to developers
Learn essential Figma best practices for designers to ensure smooth handovers to developers, including version control, layer management, naming conventions, and…
- The Domain Insight Research framework for understanding a new industry
Learn how Domain Insight Research (DIR) helps UX researchers quickly understand industries, analyze markets, and design user-focused digital products using market…
- Grids and layout: columns, gutters and responsive techniques
Learn how to create strong digital design layouts using grids, columns, gutters, and responsive techniques to make your graphic and web designs look clean and…
- Gestalt principles in UI design: proximity, similarity and closure
Learn how Gestalt principles like Proximity, Similarity, and Closure improve UI design by organizing elements for better usability, clear visual hierarchy, and enhanced…
- How a design system works: naming for colors, text styles and components
Learn effective design system naming conventions for colors, text styles, and components using Figma tools and atomic design to improve UI consistency and team…
- Blockchain for designers: trust, decentralization and immutability
Learn how blockchain technology solves trust issues with decentralization, transparency, and immutability, and discover key design principles to create user-friendly…
- The principle of spacing in UI design, part 2: line height and paragraph spacing
Learn the best UI design spacing tips for vertical and horizontal elements, including line-height, paragraph spacing, input fields, and icon alignment to improve…
- Card sorting for information architecture and an experimental sorting session
Learn how card sorting improves information architecture and user experience by organizing content based on real user feedback for clearer navigation in websites and…
- What makes good design: usability, accessibility, credibility and typography
Learn what makes good UX and UI design by exploring key factors like usability, accessibility, credibility, color, typography, and layout to create effective,…
- A competency map for user research, design and client management
Discover a detailed competency framework for user research, design, usability, metrics, prototyping, client management, and development to assess and develop skills…
- Building a design system that unites teams and speeds up design work
Learn how to create a design system that unites teams, speeds up design workflows, and improves product quality with reusable components, visual language, design tokens,…
- A design workflow from user research to UI principles
Learn how to improve product design with user research, job stories, guerrilla usability testing, wireframing, UI principles, prototyping, and design systems for…
- Don Norman's three levels of design: visceral, behavioral and reflective
Learn how Don Norman’s three levels of design—visceral, behavioral, and reflective—shape user experience and determine whether a product succeeds or fails.
- UI design fundamentals: aesthetics, content and interaction
Learn how to design effective user interfaces by focusing on aesthetics, content, and interaction to create user-centered apps and websites that engage and meet user…