Design fundamentals & principles
- Good design understanding
- Ui design fundamental
- Gestalt principles in UI design
- Three levels of design
- Design tips tricks
- The principle of spacing in UI design part 1
- The principle of spacing in UI design part 2
- Three clicks rule is a myth
Design patterns & systems
- Design system
- How a design system work
- Ui design best practices dwarves
- Design workflow
- Understanding an application design
- Design better mobile application
- Designing for forgiveness
UX, personas & JTBD
- Ux model
- Personas start with qualitative research
- Personas alone can't help teams achieve empathy
- Personas communicate research or they communicate assumptions
- Personas document shared understanding about users
- Personas lack rich context
- Personas make abstract research concrete for design teams
- Personas may create space for assumptions
- Omit needless demographic information when creating personas
- People fill information gaps with assumptions
- Methods to overcome the limitations of personas
- ¶ Persona
- ¶ Jobs to be done
- JTBD job interview structure
- Use JTBD stories to foreground the context in which a solution is required
- Focus product development on customer jobs that are important, tangible, unsatisfied, and lucrative
- Focus personas on tasks, goals, and motivations
- Domain insight research framework
Tools & resources
- Design resourcestools
- Getting started with Webflow
- Writing content for multimedia guidelines
- Competency mapping
Techniques & methods
- Card sorting and a glimpse at experimental sorting session
- Good design understanding
- Six things I extracted from design thinking
- What I learned on design thinking and software development
- Understanding saving, investing, and speculating: key differences and strategies