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Low-fidelity prototype: UI Design

Research

1. Understand prospect

Understanding stakeholder, company, business model, goals and challenges of the product in order to set mindset, define style, color palette, and typography, iconography, illustration, and photography.

2. Define product

Using 2 principles color to combine color in UI design:

- 6:3:1 rule
- Max 3 primary colors

Delivering a harmonious color scheme is clean and eye-friendly.

Demo Design

Design some demo screens and send to the client to verify style, color palette, typeface, font-size, etc. In case the client hasn’t decided on color palette yet, we will design without color first. Creating a screen in a grayscale color palette before adding color forces to focus layout, text style and spacing.

Design System

What is Design System

Design systems enable teams to build better products faster by making design reusable—reusability makes scale possible. This is the heart and primary value of design systems. A design system is a collection of reusable components, guided by clear standards, that can be assembled together to build any number of applications.

![](assets/d56a8496bb80c42b7c2b89d718b1da48_MD5.avif|“Design System”)

How we build Design System

Purpose and shared values

Before starting anything, it’s essential to align teams around a clear set of shared goals. It will help to build a vision and making sure everyone looks in the same direction. These goals will evolve with time and it’s normal. We just have to make sure that changes are broadly communicated.

Design principle

Design principles are the guiding sentences that help the teams to reach the purpose of the product thanks to the design. So you need to modify your practices and start establishing a style guide for the design system.

Color palette

Kick off your design system process with sprints devoted to unifying and implementing the color palette. Colors affect all the parts of the system, so you have to organize them first.

Typographic elements guide

Note preferred text sizes, spaces, fonts, etc. as well as any rules on where and when to use them. For example, how big are section headings or text body? Define details, like font weights, line heights, or custom kerning rules if applicable.

Graphic design assets

Pattern library

List all design components with all states such as input, press, hover, etc.; categorize them by function, such as “navigation,” or by type, such as “drop-down menus.”

Tool

High-fidelity Prototype: Interactive Design

What

A high-fidelity prototype is an interaction-supported UI, which means a user can interact with it by triggering an action:

Then, he or she can see or review how the prototype should react like a real product.

When

It is created after we completed designing UI.

Goal

Tools