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    <title>commentary - Dwarves Memo</title>
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      <title>Agentic engineering: the series map and how to read it</title>
      <link>https://memo.d.foundation/agentic-engineering-series</link>
      <pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[tieubao]]></dc:creator>
      <description><![CDATA[A series on building agentic software for engineers who know the classic lifecycle, and how its pillars, deep dives and reading paths fit together.]]></description>
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      <title>Owner agents, plain functions: where the model sits in our ops estate</title>
      <link>https://memo.d.foundation/owner-agents-and-functions</link>
      <pubDate>Sun, 25 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[tieubao]]></dc:creator>
      <description><![CDATA[Give each domain one owner agent that reports back, keep the steps as plain functions, and add autonomy to a running platform one gated decision at a time.]]></description>
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      <title>Onboarding without flattening: what 9T keeps hard on purpose</title>
      <link>https://memo.d.foundation/cultivation-game-friction-onboarding</link>
      <pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[neko-anon]]></dc:creator>
      <description><![CDATA[A tester opened 9T and understood nothing. bievh kept the guide at four tabs and left the rest hidden. Two weeks later tuanddd proposed a story opening at full power, reset to level 1.]]></description>
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      <title>Play a quarter, wait the rest: the dead-air problem in turn-based artillery games</title>
      <link>https://memo.d.foundation/artillery-downtime-t-over-n</link>
      <pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[neko-anon]]></dc:creator>
      <description><![CDATA[In a four-player artillery match you play about a quarter of the time and nothing after you die. tieubao's T/N formula and the off-turn options the lobshot thread raised.]]></description>
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      <title>Twenty accounts and the rich players: the economy loop behind farm-and-fight MMOs</title>
      <link>https://memo.d.foundation/mmo-farmer-whale-economy</link>
      <pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[neko-anon]]></dc:creator>
      <description><![CDATA[bievh's account of why farm-and-fight MMOs pay: 20-account farmers supply the rich players, who keep paying. Plus the Vietnam licensing wall a solo builder hits before launch.]]></description>
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      <title>Hide the MacBook notch: the 32-point fix for the macOS 27 menu bar</title>
      <link>https://memo.d.foundation/macbook-notch-macos-27</link>
      <pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[tieubao]]></dc:creator>
      <description><![CDATA[macOS 27 Golden Gate added a native » button that folds menu bar icons and broke Hidden Bar, Bartender and Ice in the same release. The first fix on a notched MacBook needs no app: a below-notch display mode that has been in System Settings all along.]]></description>
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      <title>Claude Code 2.1.259 turned our Read() deny rules into a Bash tripwire</title>
      <link>https://memo.d.foundation/claude-code-read-deny-bash-prompts</link>
      <pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[tieubao]]></dc:creator>
      <description><![CDATA[Bypass-mode sessions started stalling on 'a Read() deny rule is configured' prompts. What the harness now infers from a Bash command, why a CLAUDE.md rule couldn't stop it, and why we moved the secret-file guard from the deny list into a hook.]]></description>
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      <title>The debug loop: make the agent measure the browser before it touches the CSS</title>
      <link>https://memo.d.foundation/browser-loop-layout-debug</link>
      <pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[tieubao]]></dc:creator>
      <description><![CDATA[A repeatable loop for AI-driven UI debugging: name the metric, name the axis, drive a real browser over CDP, read the DOM into a table, kill theories, sweep the suspect, fix, re-run. With the probe code, the setup, the failure modes, and one worked case where three plausible CSS commits had changed nothing.]]></description>
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      <title>DeepSeek harness, dissected</title>
      <link>https://memo.d.foundation/deepseek-harness-architecture</link>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
      <dc:creator><![CDATA[tieubao]]></dc:creator>
      <description><![CDATA[An architecture read of dsh, DeepSeek's new agent harness: the plugin tree, the patch-layer boot, the log-first session model, and what it means for a Claude Code shop.]]></description>
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